Orbital Engine
Modulators that orbit sound sources in 2D space, generating evolving movement no LFO can match.
Presents — ICARUS
The Baddest Hybrid Synth on the Planet
Orbital modulation.
Additive chaos.
Granular destruction.
£99 Launch offer — 40% off with LAUNCH40
System Overview
ICARUS fuses wavetable, additive and granular synthesis under a physics-driven modulation system. Every engine below is part of a single voice architecture.
Modulators that orbit sound sources in 2D space, generating evolving movement no LFO can match.
A gravity field that bends orbits, pulls modulators off course and drags patches into controlled chaos.
Two morphing wavetable oscillators with warp modes, phase distortion and per-voice detune stacks.
Up to 64 partials sculpted directly, with spectral tilt, harmonic scatter and inharmonic drift.
Clouds of micro-grains torn from any sample — stretched, scattered and pitched into new textures.
Analog drift, tape wow, bit-crush grit and drive stages that give digital voices real-world weight.
Multimode filters with serial and parallel routing, drive and self-oscillating resonance.
Route any source to any destination with depth, curve and polarity per slot.
Eight assignable macros that morph entire patches from a single gesture.
Record parameter gestures and replay them as loopable, tempo-synced motion lanes.
A re-orderable chain of studio-grade effects, from shimmer reverb to spectral delay.
Scene switching, chord memory and latch modes built for the stage as much as the studio.
Synthesis Core
Engine 01
Instead of static LFO shapes, ICARUS places modulators in orbit around your sound sources. Each orbit's speed, radius and eccentricity becomes a modulation signal — so movement is continuous, physical and never exactly repeats.
Engine 02
Gravity warps the orbital field. Increase mass at the centre and orbits tighten, accelerate and whip modulation into aggressive curves. Push it further and bodies slingshot — producing sudden spikes, drops and chaotic detail.
Engine 03
Two full wavetable oscillators sit at the heart of every voice. Sweep through tables, bend them with warp modes and stack detuned unison voices for width — then let the orbital system scan positions for you.
Engine 04
Sixty-four partials under direct control. Draw harmonic spectra by hand, tilt and scatter them with macros, and detune partials from the harmonic series into bell-like inharmonic territory.
Engine 05
Load any sample and ICARUS shreds it into clouds of grains. Freeze a single instant into an endless pad, or scatter pitch and position until the source disintegrates into pure texture.
Engine 06
Pristine is optional. Character stages sit at the end of the voice: analog-style drift and saturation, tape wow and flutter, and lo-fi crush — each dialled in with a single amount control.
Control & Motion
Engine 07
Multimode filters shape the combined output of every oscillator engine. Run them in series for classic subtractive sculpting or in parallel for split-band sound design, with drive on the input and resonance that sings.
Engine 08
Every source — orbits, gravity, envelopes, LFOs, MIDI, macros, motion lanes — meets every destination in one matrix. Set depth, curve and polarity per connection and watch signals flow in real time.
Engine 09
Eight macros sit on the front panel, each fanning out to unlimited destinations with independent ranges. One knob can open a filter, pull an orbit closer and swell a reverb at once — patch morphing built for hands.
Engine 10
Grab any control, hit record and perform. The Motion Engine captures your gesture and replays it as a loopable, tempo-synced lane — quantised or free, one-shot or cycling, per note or global.
Engine 11
A drag-to-reorder chain finishes every patch: shimmer and plate reverbs, spectral and tape delays, chorus, phaser, OTT-style multiband, distortion and a compressor tuned for synth material.
Engine 12
ICARUS is built to be played. Scenes store complete panel states you can switch mid-performance, chord memory turns single keys into stacked voicings, and latch keeps drones running hands-free.
Interactive
A visual demonstration of the modulation concept at the core of ICARUS. Drag the controls and watch the field respond — this is how your patches move.
Visual demonstration only — no audio
In the full instrument, every orbit drives any parameter in the modulation matrix.
In Action
Listen
Raw output from ICARUS — no external processing. One demo plays at a time.
Interface
Placeholder frames — final interface captures land here before release. Click any frame to open the lightbox; arrow keys navigate.
Questions
ICARUS is £99. During the launch period, code LAUNCH40 takes 40% off at checkout.
Click Buy Now, then enter LAUNCH40 in the discount field on the Lemon Squeezy checkout page before paying.
Checkout and delivery are handled by Lemon Squeezy. After purchase you receive a download link and licence key by email.
To be confirmed before release.
To be confirmed before release.
To be confirmed before release.
To be confirmed before release.
See the refund policy for full details, or contact admin@icarengine.com.
Email admin@icarengine.com — or start with the documentation, which covers installation, activation and troubleshooting.
Get ICARUS
Secure checkout via Lemon Squeezy
Payments, downloads and licence keys are handled by our merchant of record, Lemon Squeezy. Questions? admin@icarengine.com